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About Me

My Objective

To become a 3D Modeler/Mocap Artist.

 

 

Key Qualifications

  • Programs:

                  Maya, Motionbuilder, Zbrush, Mudbox, Photoshop, Substance Painter, 3D Coat, Unity.

  •   Abilities:

                  Cleaning up mocap data in Motionbuilder

                  Ability to loop animation inside of Unity ​

                  Importing into Unity

  • Projects:

    • "Witcher 3" Game Scene

    • Steam Ballet Mocap Pack

            

Work Experience

August 2013 – Present

MarketSource Inc.

Hewlett Packard Representative

·       My experience includes: Customer service, suggestive selling, networking, and training other retail sales associates on HP products and services.

 

September 2016 - Present

BELOUDEST Studio: Bad Day to Fly

Prop Modeler

  • Making different assets for a virtual reality video game. 

 

Education

•   Bachelors of Science in Computer Animation and Video Game Design

•   Involvement in the Seufferlain Sales Program through Chico State

•   Deans list twice. 

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