
Amanda Speroni
3D Modeler/Mocap artist
About Me
My Objective
To become a 3D Modeler/Mocap Artist.
Key Qualifications
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Programs:
Maya, Motionbuilder, Zbrush, Mudbox, Photoshop, Substance Painter, 3D Coat, Unity.
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Abilities:
Cleaning up mocap data in Motionbuilder
Ability to loop animation inside of Unity
Importing into Unity
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Projects:
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"Witcher 3" Game Scene
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Steam Ballet Mocap Pack
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Work Experience
August 2013 – Present
MarketSource Inc.
Hewlett Packard Representative
· My experience includes: Customer service, suggestive selling, networking, and training other retail sales associates on HP products and services.
September 2016 - Present
BELOUDEST Studio: Bad Day to Fly
Prop Modeler
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Making different assets for a virtual reality video game.
Education
• Bachelors of Science in Computer Animation and Video Game Design
• Involvement in the Seufferlain Sales Program through Chico State
• Deans list twice.
